Vegas’ Architecture

vegas' architecture

The interest in Las Vegas’ architecture began in the late 1960s. In 1967, architects Robert Venturi and Denise Scott Brown traveled to the city to study its architecture. In the 1970s, Venturi noted that the city was then structured around the automotive culture that was dominant at the time, with all buildings facing the highway. 

They found out that there is a direct relationship between the visual field of drivers and passengers and the speed of the vehicle. On the strip, there are 3 ways to communicate – through the signs, through the facades, and the location of the buildings. Given the speed of the observer, clarity of communication becomes essential. The driver doesn’t have time to analyze subtle information. Because of that, the sign is more efficient than the architecture. There are cases in which the construction itself conveys the message, as is the case with the “Big Duck”, the ‘Duck’ of Long Island.

In cases where the sign is an independent element, it is positioned closer to the road to make it easier to read. That sign is seen before the building itself. The signs usually have different elements to be read as the vehicle approaches. They also have different effects for the day (they can be rotating and colored) and for the night (they can have a light show). In Las Vegas, the proportions are different – ​​the signs are three times higher than the signs in other cities to compete with the spectacular casinos.

Many casinos and hotels use historic decorative elements in their architecture, as is the case of Caesar’s Palace. It is an architecture of allusion and fantasy. Casinos and hotels also have ground-level parking out front, between the building and the highway. They acquire a ceremonial function. Like the signs, they are positioned close to the road, in front of the building. In addition to being a convenience, it is a symbol. These are landmarks of Vegas’ architecture. 

The internal spaces of casinos follow the same logic. The entrance to the games room is immediately in front of the entrance. They are dark environments, with low ceilings due to air conditioning, artificial lighting, and acoustics. These characteristics give the space privacy and focus to the players. The absence of windows also provides a break from the outside world. You lose track of time while playing. The inner courtyards of the hotels are like oases in the middle of the desert with water, fountains, and palm trees.

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The Importance of Architecture for a City

The places we visit affect our senses in many ways. The colors and architecture of these places stimulate us, bring comfort, and awaken sensations. Restaurants, hospitals, schools, gyms, clubs, colleges, and even our own homes, influence our feelings and emotions.

Architects are concerned with the harmonization of these environments, which leads to the well-being of society. When an architect plans a project, he/she thinks about many things: which audience is it intended for, what is the functionality of the space, what is its aesthetic, what feelings arouse in the people who see it, and who works or lives in it. It is not a simple task. There are several questions to think about.

In this context, an urbanist architect when designing a neighborhood, for example, must take into account the collective interest. When making this projection, it is necessary to focus on the needs of the region, and on the people who live or who will live there.

In this way, he/she must think about the construction of public spaces, such as parks, playgrounds, outdoor gyms, and streets that allow pedestrian traffic in a safe and accessible way. It is important to remember that we spend more time indoors than on the street. We were born in hospitals, we live in houses or apartments, we study in schools and universities, we cheer in stadiums, and we go to restaurants, bars, and nightclubs, among others. Therefore, it is ideal that we feel good and comfortable in all these places.

The First Smart City in the World is Going to Be in Vegas!

Developer Bleutech Park Properties plans to build the world’s first mini-city with digital infrastructure in Las Vegas. Called Bleutech Park, the project was created to redefine mixed-use development with residences, offices, commercial spaces, residential areas, entertainment, and luxury hotels. 

The new project will feature a wide range of technologies and capabilities, including multifunctional automated devices, renewable energy (solar, wind, hydro and kinetic), autonomous vehicles, artificial intelligence (AI), augmented reality, Internet of Things (IoT), robotics and self-healing concrete structures.

Bleutech Park will feature ultra-luxury residential, sustainable residential, tech-smart office facilities, retail space, and a futuristic 3,000-key hotel. It will also have a dream surfing destination with an innovative pool with guaranteed waves and an exotic beach setting, as well as a 1200-foot tower, complete with state-of-the-art entertainment, redefining the Las Vegas skyline. The net-zero buildings will be equipped with new, self-healing, energy-generating, and breathable concrete materials, catapulting Las Vegas as the archetype of sustainability on the world stage.

The Park will design and feature 33 Super Trees as vertical gardens ranging in height from 50 to 100 feet, with an emphasis on the vertical display of desert plants and foliage. It will serve as an inspirational haven for the future of established and emerging technologies, renewable energy, and robotics unlike any existing project in the world.

Finally, photovoltaic glass will be standard in all structures, turning entire building exteriors into single solar panels, committed to zero-carbon emissions and harvesting solar energy for use, and providing 100% grid independence.

Bleutech Park Las Vegas will be built over six years through strategic partnerships including Martin-Harris Construction and technology leader Cisco. It will be a great addition to Vegas’ architecture landscape.